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Gamasutra - Postmortem: Indigo Prophecy

Gamasutra - Postmortem: Indigo Prophecy

Published in edited form in the June/July issue of sister magazine Game Developer, Gamasutra is proud to present the full, extended postmortem for Quantic Dream's fascinating console title Indigo Prophecy / Fahrenheit, as described by creator David Cage.

www.gamasutra.com — June 20, 2006

Docprof Says: Probably my favorite postmortem, this look back at 2005's Indigo Prophecy has a lot of valuable insights. The one that's stuck with me the most is that when writing a story, you can make the audience believe anything - but only once. An impossible premise is not a problem, but adding more impossibilities later is likely to backfire.

Shared on Saturday, February 17, 2018 with tags: postmortem, indigo-prophecy, quantic-dream, design, story, characters

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