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Switch Screenshots
It still boggles my mind that the Switch has a dedicated screenshot button but no way to take high-quality screenshots.
I understand wanting to avoid the case where a kid quickly fills up their small memory card with huge image files and then can’t download more games or save their progress and doesn’t understand why. It seems totally reasonable to me to take 720p compressed JPG screenshots by default. But why not put in the option to take full resolution PNG screenshots for those of us with more space? I’ve got a 400 GB memory card in there; let me use it!
How do you respect the value of shareable play artifacts enough to constrain the hardware with a dedicated button, but then not provide an option to make good use of it? This is a lot like the compromised mechanics I spoke of before, and I can’t help but notice it’s Nintendo again.
PS4 defaults to JPG screenshots but provides an option to save higher-quality PNGs instead. This reason by itself is why I play cross-platform AAA titles on PS4 instead of Switch. If Switch gave me this ability, I’d happily play them there instead.
0 CommentsI've started Senran Kagura Burst Re:Newal and I'm...
I’ve started Senran Kagura Burst Re:Newal and I’m not sure what to make of it yet, but it definitely has some wonderful little touches that suggest it’s a labor of love and not a cash-in and engine test on the way to Senran Kagura 7EVEN. Here’s my favorite example.
There’s new portrait art for each character, as is standard for a new installment in this series. But you can actually choose per character whether to use the new portrait or one from the original Senran Kagura Burst era.
I like this a lot, and have made use of it since I tend to prefer the old art to the new art. But on top of that - there’s absolutely no need for a feature like this, and it actually undercuts the new art that they’ve spent time and money on. Putting this in anyway is a sign of respect for the series and its longtime fans. It’s a good thing to see.
0 CommentsSince I recently posted the original Dr. P as...
Since I recently posted the original Dr. P as implemented in City of Heroes, I realized it was time to make the new Dr. P in a similar way. City of Heroes is tragically dead, but Champions Online is still going, so here’s Docprof’s modern look as implemented there!
0 CommentsKirby's Adventure is coming to the Switch NES...
Kirby’s Adventure is coming to the Switch NES thingy! I have been waiting for this since the Switch NES thingy was announced. So this also seems like a good time to muse briefly on why it’s still my favorite Kirby game: the Copy Abilities.
Back in Kirby’s Adventure, each enemy would literally give Kirby one ability. This meant that they were situational, easy to remember, activated with a dedicated button, and you’d learn to use them well. It was exciting to run into new enemies doing things you hadn’t seen before, because it meant you’d get a brand-new ability to experiment with.
In modern Kirby titles, it’s more like each enemy gives Kirby a form with several abilities activated various ways, making them harder to learn and remember (even the pause screen explanations now take up multiple pages). They’re also less distinctive, as there’s a ton of mechanical overlap between ability sets. It never really feels like it matters which ability set you have, so finding new enemy types isn’t exciting.
It’s less about playing with different tools, learning which are good for which situations, and learning to use them well - it’s more about just grabbing any old enemy to power up, and at best picking your favorite flavor of ability set. And I find I get bored with that pretty quickly.
0 CommentsFinding the Hook For a Game Trailer
The best game trailers cut to the heart of what makes a game unique, yet so many trailers still treat games like a product which is merely the sum of its parts. Thinking of games this way does a disservice to the game, the trailer, and the audience.
Derek Lieu, who made trailers for Firewatch, Spelunky 2, and Subnautica, discusses why game trailers should focus on what makes games unique rather than how they tick the boxes on standard features. He’s got more essays on good trailers on his website.
In the opening movie of Justice League: Heroes...
In the opening movie of Justice League: Heroes, Batman gets called to deal with a robot attack. Superman shows up too, and Batman curtly informs him that he didn’t ask for help. Superman gallantly says, “Well, since I’m here anyway,” and joins in the fight.
When gameplay started, I chose to play as Batman, leaving Superman to the partner AI. As I tried to experiment with attacks and learn the controls as well as the enemy behavior patterns, Superman just waltzed up to the robots and destroyed them.
Never has a game so rapidly, thoroughly, and unintentionally created empathy for the player character.
0 CommentsWhat I Get From Games
There are basically three things I get out of video games: chill, story, and action.
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0 CommentsWhat drives retention
For better or worse, much of the games market is moving to games-as-a-service. Once upon a time, this was known as the MMO business model, because all MMOs were games-as-a-service, and virtually no…
Raph Koster catalogs the major ways to drive player retention with their associated pros and cons. As Raph notes, retention is key to any games-as-a-service model regardless of how (or indeed whether) it monetizes - it just means a game that players want to keep playing.
A Pixel Poppers dress in Style Savvy: Styling...
A Pixel Poppers dress in Style Savvy: Styling Star. I hope this franchise makes it to Switch too!
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