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Capsule Review: Gunman Clive

A graphically-stylized 2D shooty platformer. Despite the Old West setting, the game is actually more like Mega Man than anything else. Bosses don’t grant new abilities, but you’ll be jumping and shooting your way through deadly enemies and platforming challenges to get to the boss - and don’t be surprised if robots or other anachronistic elements show up.

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Capsule Review: Beat Hazard

A twin-stick shooter that lets you play with your own music and where much of the experience is determined by the music. You play for the duration of the specified song, the field is essentially a visualizer, your weapons fire with more speed and power (but enemies also move faster) when the music is more intense, and enemy patterns (including bosses) are determined by the way the song flows over time.

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Capsule Review: Alter Ego

An ambitious text adventure that allows you to simulate an entire lifetime of experiences and choices. Start at birth, navigate through childhood, adolescence, adulthood, old age, and finally death. Along the way, choose what to do in a series of scenes - how will you react when the bully takes your toy on the playground?

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Capsule Review: The Journey Of Me

A fifteen-minute or so 2D platformer that makes heavy use of option restriction and then extensively berates the player for playing the game in the only way available. Like some other games, it deliberately invokes common game tropes and then subverts the player’s expectations of them. In this case, the gimmick is that the player character doesn’t want you to play the game.

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Capsule Review: Time Hollow

A visual novel with adventure game elements. You play as a teenage boy who can reach back in time to certain key moments and change history - but it soon becomes clear you’re not the only one who can alter the past. You must manipulate time to save your friends and family members from various disasters while learning who is meddling with your own history and why.

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Capsule Review: Good Robot

A twin-stick shooter roguelike that casts you as a robot shooting up other robots in procedurally-generated caverns with touches of dark comedy. The moment-to-moment gameplay feels good and there’s an interesting variety of enemies and weapons. The visibility mechanics, which hide enemies if you don’t have line of sight on them, make for exciting surprises.

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Capsule Review: Match Land

A free-to-play match-3 RPG. The core of the gameplay is turn-based combat where you queue up as many matches as you can and then execute them simultaneously to power your attacks. Between fights there are a number of complex progression mechanics to become stronger that rely on some deliberate slowdowns, such as the spoils of combat only gradually turning into money and combat itself consuming a slow-recharge stamina meter.

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Capsule Review: Mighty Switch Force! 2

A puzzle platformer based around the “switch” mechanic. Each level features blocks that can move between the foreground and the background. By hitting the switch button, the player can toggle the position of all such blocks in the level simultaneously. The player must use this ability - along with standard running, jumping, and shooting - to navigate the level, avoid hazards, and defeat enemies.

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Capsule Review: Mighty Switch Force!

A puzzle platformer based around the “switch” mechanic. Each level features blocks that can move between the foreground and the background. By hitting the switch button, the player can toggle the position of all such blocks in the level simultaneously. The player must use this ability - along with standard running, jumping, and shooting - to navigate the level, avoid hazards, and defeat enemies.

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