Article Tags / cinematic (2)

Uncharted, One Chance, and Cheating

I don’t have much more to say about Uncharted 2, as it turns out, because I didn’t get through much more of it before giving up and sending it back to GameFly. I’m therefore not qualified to review it, but I’ll tell you that the reason I sent it back was because I disliked (a) the combat (b) the parkour (c) the artifact-hunting, which leaves very very little to enjoy. All that remains is the game’s cinematic components, the dialog and characterization and set-pieces. And there’s the other problem: Uncharted 2 is, even more than its predecessor, far too movie-like.

Play Me A Story, Part One: Metal Gear Solid and the Cinematic Game

Recently I’ve been watching my friend Iceman play through the Metal Gear Solid games. It’s been both entertaining and edifying. My own much-delayed foray into the series ended shortly after tossing grenades into a tank in the first game, and it seems that for every hour I watch Iceman play, I suddenly understand another previously-baffling joke or reference I’ve encountered somewhere.

As we watched the credits roll on the third installment, Snake Eater, Iceman turned to me and sadly confessed that he was starting to doubt the ability of video games, as a medium, to tell stories.

It’s a surprising thing to hear after watching the video game ending that holds the record for producing manly tears. But I knew exactly what he meant, and why he’d said it.