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Future's Past: Ratchet & Clank and the Problem of Sequels

Ratchet as seen in each of the first five Ratchet & Clank games

Insomniac’s Ratchet and Clank have come a long way. Seven years after their first outing in late 2002, Ratchet & Clank Future: A Crack In Time marks the ninth installment of a franchise spanning three platforms. (Tenth and four if you count the oft-forgotten Ratchet & Clank: Going Mobile.) They’ve even got action figures now.

A Crack In Time is easily the best Ratchet & Clank game on the PS3, and will be many fans’ favorite of the whole series. It certainly does have several series bests: the best writing, the best humor, the best Clank gameplay, the return of the series’s best villain, and the single most fascinating and complex character ever to grace a Ratchet & Clank game.

But to understand A Crack In Time’s greatest triumph, what it accomplishes that none of its predecessors do, we have to look back through the evolutionary paths traced by the series.