Article Tags / rpg (5)

Love By Proxy: Relying on Fake Relationships

I have a cold today.

I could feel it coming on yesterday, and it sent me early to bed, but today it is full-blown. I’m not gonna lie - I’ve always kind of liked being just a little bit sick. Sick enough to guiltlessly stay in bed playing videogames all day (punctuated by naps and plenty of fluids) but not so sick that I can’t enjoy it.

I could play Prototype - the game I’m lately live-tweeting. But when I’m sick, I want a game that takes me to a happy place. Prototype may be a hell of a lot of fun, but it is sure not happy. Alex Mercer’s New York is a hellhole and his life is horrible. I may have a great time behind the controller, but he’s having a terrible one on the screen.

The whole point of escapism is that you escape to a better situation, not a worse one. Prototype is great for blowing off steam, but if I want to bury myself in another existence for a while, to forget about this one and the runny noses that come along with it, I play a game like Star Ocean.

PSA: Don't Buy Sonic Chronicles. Seriously.

I don’t usually post anything in the middle of the week. This isn’t a normal, full essay. But I had to get it out there. I had to save people who might otherwise have bought this game.

Sonic Chronicles box art

Sonic Chronicles: The Dark Brotherhood is a terrible, terrible game. Did you notice I didn’t link the title to the Amazon page? That’s because I don’t want you to buy it. I don’t even want to risk the possibility of you accidentally buying it. I can only imagine the wrath I would have right now if I had paid any money for it myself. As it is, I ripped it right out of my DS, stuffed it back into the GameFly envelope, and shoved it into the mail slot with as much contempt as I could muster.

Pretending to Rock: Fake, Artificial, and Valuable Achievement

A while back, I discussed my experiences with the dangers of fake achievement and its potential for abuse. I’d become addicted, and regularly played RPGs to feel good about myself - I allowed myself to glow in the praise directed at my characters for their world-saving heroics, when all I’d really done is hit the right buttons enough times. Once I figured this out, and realized it was preventing me from accomplishing anything real, I set about the lengthy task of recovery. Step one was a game accomplishment that required skill rather than patience - collecting all the emblems in Sonic Adventure DX.

The response to this essay was… mixed, to say the least.

There was one comment in particular that raised an interesting question, which I would like to address today.

Awesome By Proxy: Addicted to Fake Achievement

When I was old enough to care whether I won or lost at games, but still too young to be any good at them, I decided RPGs were better than action games. After all, I could play Contra for hours and still be terrible at it - while if I played Dragon Warrior III for the same amount of time, my characters would gain levels and be much more capable of standing up to whatever threats they encountered. To progress in an action game, the player has to improve, which is by no means guaranteed - but to progress in an RPG, the characters have to improve, which is inevitable.

As I grew older, this conclusion lay dormant and unexamined in my mind. RPGs continued to be my favorite genre. I relished the opportunity to watch interesting, lovable characters develop and interact in epic storylines. (Comparatively interesting and lovable, anyway - say what you will about Cecil, but his quest for redemption revealed a lot more depth than Mega Man’s quest to shoot up some robots.) And I loved feeling like a hero. I saved the world in Final Fantasy IV, again in Lufia II, then again in Chrono Trigger.