Article Tags / warcraft (5)

Boobs are Not the Enemy: Videogames and the Male Gaze

Fancy Car
Suppose I’m making a film about street racers. The film’s characters have a great appreciation of cars, so when they first see the fancy new car that just might enable the hero to win the race, there’s an establishing shot with a long, slow pan across the car while dramatic music plays. Later, there’s a scene of the villain in his fancy car which the audience is seeing for the first time. There’s again a slow pan and dramatic music, even though there aren’t any other characters around. This time, the scene is establishing what a badass the villain is - not to any other characters, but to the audience itself. The way the camera lingers over the car’s lines isn’t showing a character’s appreciation. It’s to allow the audience to experience their own appreciation.

Probably the people watching my street racing movie like fancy cars, so they will appreciate the scene with the villain’s car. But now suppose I make another movie about a small-town high school teacher rallying the community for a local cause. When I first show the teacher driving to work, I use the same cinematic tricks I did in the other film - slowly panning along the car while playing dramatic music. Then the teacher gets to the school, and the story moves on.

Someone who really likes cars may still enjoy this scene, but to most people it’s going to be distracting at best. The car isn’t important to the story at all - why is it receiving so much attention? Why would I assume that the audience of this completely different film would be into cars? If I keep doing this, with more and more films on various subjects all treating cars in this same way, people who don’t care about cars may start to get annoyed with my work. They might feel that I’m being exclusionary in my film-making, privileging part of the audience over the rest for no clear reason. Plenty of people aren’t obsessed with cars - why can’t they enjoy my low-budget monster movie or my railroad magnate biopic too? Why do I insist on shoving in these totally distracting segments that damage the experience for them?

Crash Course: Top Five Games to Increase Your Gamer Literacy

Are you on the fringes of gaming? Do you want to get in deeper, but find yourself unsure where to start? Do conversations with experienced gamers leave you feeling lost? Is “sorry, but our princess is in another castle” your freshest gaming joke? When it comes to gamer culture, are you on the outside looking in?

Dogs on the outside looking in.

Have no fear: Doctor Professor is here!

Play Me A Story, Part Two: What Makes A Metanarrative?

Part One is here.

Whether you’re watching a DVD or playing a videogame, you have control over the progression of the experience. You may hold a remote or you may hold a controller, but the action on the screen will start, stop, pause, and continue, in response to the buttons you press.

The fundamental difference is the degree of choice you hold. With a movie, you can only choose whether to proceed. With a game, you choose how to proceed. Even subtle or trivial decisions, such as on what path to move your character, or which weapon to use on enemies, or where to position the camera, engage you in the creation of your own experience.