Reviews

Reviews of the games I play, aiming to quickly encapsulate the game’s essence and quirks. Most games have an audience; my goal is for the review to make it clear to you whether you are part of a game’s audience (whether or not I am).

Capsule Review: Dawn

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A short 3D platformer created by a team of game design grad students and released for free on Steam. The mechanics never get especially complicated - they don’t really have time to. You can run, jump, double-jump, and shoot a burst of wind that activates a few different kinds of things in the environment. There are also some flowers that act as bounce pads, launching you higher than you can jump.

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Capsule Review: Flower

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A beautiful game that’s a little difficult to categorize. Each level is the dream of a flower in which you use gyroscope controls to direct the wind and gather petals, bloom flowers, and breathe life and color into various objects or structures, sometimes opening new pathways to follow. There’s no dialog and the abstract story is told atmospherically as you progress through the dreams. A single playthrough of all the levels may take about an hour, but they are intended to be replayed.

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Capsule Review: Letter Quest: Grimm's Journey

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A spelling game framed as a simple RPG, with obvious parallels to Bookworm Adventures. Progress through a series of combat encounters, attacking by spelling words from the available pool of fifteen letters that replenish semi-randomly as they are used. Longer words or those with less common letters deal more damage. Enemies have their own attacks which will damage your health and sometimes confer various negative effects - including to the letter grid, such as causing certain tiles to damage the player when used. Victory earns you gems that can be used to buy a wide variety of upgrades. Each level can be played multiple times with different constraints for more rewards.

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Capsule Review: Bookworm

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A spelling game structured like a match-3 game. There’s a hex grid filled with letter tiles; connect adjacent tiles to spell a word and remove those tiles from the grid. New tiles will fall in from the top to replace them. Get more points for spelling longer words or using less common letters - high-value plays will be rewarded with bonus tiles that are worth a lot of points. Periodically “fire tiles” will drop in and will burn through the tiles below them over time - more fire tiles will appear as the game goes on and if you make low-scoring plays. Fire tiles must be used before reaching the bottom or it’s game over. Try to get as high a score as you can before that happens.

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Capsule Review: Gunman Clive 2

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A graphically-stylized 2D shooty platformer. Despite the Old West setting, the game is actually more like Mega Man than anything else. Bosses don’t grant new abilities, but you’ll be jumping and shooting your way through deadly enemies and platforming challenges to get to the boss - and don’t be surprised if robots or other anachronistic elements show up. The game is pretty short, though some replayability is added by there being multiple playable characters with slightly different abilities.

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Capsule Review: Gunman Clive

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A graphically-stylized 2D shooty platformer. Despite the Old West setting, the game is actually more like Mega Man than anything else. Bosses don’t grant new abilities, but you’ll be jumping and shooting your way through deadly enemies and platforming challenges to get to the boss - and don’t be surprised if robots or other anachronistic elements show up. The game is pretty short, though some replayability is added by there being multiple playable characters with slightly different abilities.

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Capsule Review: Beat Hazard

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A twin-stick shooter that lets you play with your own music and where much of the experience is determined by the music. You play for the duration of the specified song, the field is essentially a visualizer, your weapons fire with more speed and power (but enemies also move faster) when the music is more intense, and enemy patterns (including bosses) are determined by the way the song flows over time. Each song plays differently, but will play the same each time - meaning that every song is its own level that can be practiced and perfected. The game supports music files in a variety of formats and comes with its own set of tracks along with a few forms of internet radio.

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Capsule Review: Alter Ego

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An ambitious text adventure that allows you to simulate an entire lifetime of experiences and choices. Start at birth, navigate through childhood, adolescence, adulthood, old age, and finally death. Along the way, choose what to do in a series of scenes - how will you react when the bully takes your toy on the playground? Decades later, how will you react when you find that the person you’re dating is married? Your decisions will have consequences that shape your personality and your future.

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