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Capsule Review: Gone Home

An exploration game that has you exploring your family home to find out what’s happened in your year abroad and where your mysteriously-absent parents and sister are. The story is told through objects, found messages, and a series of audio logs. The central arc is about your younger sister, but other relatives have stories too and they all revolve around the importance of being true to yourself and of finding people who accept you that way.

Where the game succeeds is in its characters and atmosphere - the people feel real, piecing together the narrative from environmental clues is fun, and the subtly spooky state of the house is used to great effect. Where the game fails is in its most game-like aspects - to properly constrain your movement, the house is set up in an implausible and immersion-breaking way requiring you to memorize lock combinations and get one key to unlock the thing containing the next key a few too many times. There’s also a ridiculous number of cassette players and phone books lying around.

While the story will seem especially familiar to those who grew up in well-meaning but ultimately homophobic environments, it’s an expression of a more universal theme and can speak to anyone who’s been pressured to be other than who they are.

I Stopped Playing When: I finished the game.

Docprof's Rating:

Four Stars: Great. Not only did I finish the game, I probably played through the whole thing again and/or completed any optional objectives. It's an easy recommendation for any genre fan.

You can get it or learn more here.