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Dan Yums

Breaking News!

I don’t post here much and when I do it’s kind of grumpy. I’m just not gaming a lot these days, and my time and energy and writing are focused elsewhere.

If you’d like to hear from me more consistently, about happier things, and are okay with it not being all about video games, check out my new site:

😋 Dan Yums: A Blog of Simple Pleasures

Every day of 2025, I’ll be posting something I like. Something that makes me smile or that’s improved my life or that sparks joy. One of my yums. I hope you’ll find it to be a nice little daily dose of positivity.

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My Top Games of 2024

My Game of the Year

Literally the Only Other 2024 Game I Played This Year

Game I Played the Most This Year

Games I Returned to This Year

Game Which I Might Have Bought This Year, Except I Felt Burned on Early Adoption of Indie Titles

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The Platform is the Playstyle: Going the Distance

There’s a subgenre of game where you launch something and it travels a distance based partly on skill and partly on luck, and the further you manage to go the more resources you collect which you can then spend on upgrades that let you go farther and farther. Like Yetisports: Pingu Throw with a progression treadmill, and kind of a precursor to endless runners like Canabalt and its descendants.

I feel like there were a lot of these for a while, but people largely stopped making this kind of game. Maybe the mechanics were a bit too simple, or maybe endless runners were more appealing. But even the games that were made are now mostly lost to time. The problem is that their style of gameplay as well as the era in which they were popular meant they were mostly Flash games, which of course is now a dead platform, or early iOS games, which is an anti-preservation platform. (Or both.)

Title art for Orbit

One of my favorites was Orbit, which came out exclusively as a PlayStation Mini. Like PlayStation Mobile, PlayStation Minis are a now-defunct platform of small digital-only games. These were aimed primarily at the PSP, but also often playable on the PS3 and later the Vita and PlayStation TV. I think the Minis might technically still be purchasable and downloadable if you have the right hardware, but some of them (including Orbit) are long-since delisted.

If you weren’t in the PlayStation ecosystem when Sony was pushing PlayStation Minis, it’s hard to even find evidence they ever existed. Try searching “PlayStation Mini” now and you’ll mostly just find results for the PlayStation Classic instead. So Orbit is even deader than the Flash or early mobile games of its ilk.

These games were pretty popular, but they effectively only existed for a few years and have been all-but wiped from history. Their remembered impact is so minor that I can’t even find an agreed-upon genre name for them (I call them “distance games”).

It’s a shame, because sometimes this sort of mindless progression is just what the doctor ordered, and I feel like it would still be right at home on mobile. Maybe they just don’t monetize as well as gacha bullshit.

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Genres Are Messy and That's Fine

There are two main reasons that game genres are such a mess. The first, which seems to be slightly better known, is that categories are hard. But the second reason, which is both more important and less understood, is this:

A game’s genre label isn’t really about that game. It’s about every other game.

Genre labels are shorthand used for setting expectations. They convey what sort of experience a game provides by invoking a shared reference point. Claiming that a game belongs to a certain genre is a statement that the game is, in important ways, similar to other games in that genre and different from other games outside that genre. Therefore, the most useful genre label for a game depends completely on which other games do and do not have that label.

Suppose Apex Legends had come out in 1994. The exact same game, played the exact same way. It would have been called a “DOOM clone”. That would have been the most useful label at the time. But since it instead came out in 2019, into a world that had seen Team Fortress 2, Overwatch, Battleborn, and so on, it was more useful to call it a “hero shooter”. The only difference was which other games people were familiar with.

The best-known example of someone trying to push this in the other direction is of course Hideo Kojima referring to Death Stranding as the first “strand game” when nobody knows what that means. This completely fails to clarify what kind of experience the game provides. But who knows; maybe in a few years “strand” will be a widely-understood genre label.

It’s expected for the set of commonly-used genre labels and their meanings to shift over time, and for this to accelerate as more games are created more rapidly. And on top of that, the more games come out, the smaller the percentage of them that even the experts can possibly be familiar with.

I don’t really play shmups so it is not particularly useful to me to distinguish between their subtypes. For my purposes, a bullet hell game and a trance shooter game are in the same genre. I literally didn’t even know that “trance shooter” was considered a shmup subtype until I looked it up just now, even though one of the listed examples is Super Stardust HD which is one of my favorites! But of course, to people who care a lot about these particular types of games, the distinctions are significant and having the subgenre labels is quite useful.

Add this all together, and what we have is: genre labels are hard to define, shift over time, and mean different things to different people. This is fine. The goal of a genre label is to compare a game to the constantly-shifting reference points around it; of course it will also be constantly shifting. Trying to “fix” this by getting super-technical and specific with your definition is like trying to plant a flag in the ocean.

(Naturally all this applies to genres in all kinds of media, and a lot of other categories too.)

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Star Ocean and Non-Person Characters

For me, the most important thing an RPG can do is make its setting feel like a real world inhabited by real people. Having recently played Star Ocean: The Divine Force and Star Ocean: The Second Story R back to back has provided me with a couple nicely illustrative examples to share. Minor/vague spoilers follow for both games.

Read more...

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Star Ocean: The Second Story R Ending Checklist

I’ve been playing Star Ocean: The Second Story R and loving it.

Among the many improvements in this remake are some that make it much easier to collect different endings (much appreciated since there are ninety-nine of them). I decided to make myself a checklist tool, and then I figured I might as well publish it. Pretty niche, but maybe someone out there will get some value from it. So here it is.

Star Ocean: The Second Story R Ending Checklist

Oh, and happy new year.

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My Top Five Games of 2023

Based on how much joy they brought me, not on objective greatness.

  1. Star Ocean: The Second Story R
  2. Star Trek: Resurgence
  3. Sonic Frontiers
  4. Star Ocean: The Divine Force
  5. The Murder of Sonic the Hedgehog

Again, this is most of what I actually played this year. I almost called this “My Five Games” instead of “My Top Five Games”.

Special award for joy that comes less from the game itself and more from the social experience the game enables:

  1. Guess The Game, which I play daily with Allie
  2. Farming Simulator 22, which I play with Senpai-chan

Games that came out this year that I didn’t get to but which are high on my wishlist:

  1. SteamWorld Build
  2. Dave the Diver
  3. Sea of Stars

Top games I’d like to see announced:

  1. A follow-up to Kirby and the Forgotten Land
  2. A follow-up to Star Trek: Resurgence
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