Posts by Tag / Review (300)

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Capsule Review: New Super Lucky's Tale

A simple and cartoony 3D collectathon platformer. Play as Lucky Swiftail, anthropomorphic fox seeking the missing pages of the Book of Ages to reunite with his family after an attack from the evil sorcerer Jinx. These pages are the game’s main collectible gating progress through the game and are earned by exploring colorful and inviting levels and completing a variety of challenges.

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Capsule Review: Cat Quest II

A cute and simple action RPG set in a world populated by anthropomorphic cats and dogs. Wander around a 2D Zelda-like overworld getting into quick fights with randomly-spawning enemies, descending into mini-dungeons and clearing them of enemies, and doing quests for NPCs (that usually involve killing particular enemies). Like the previous game, the story is more about setting a light and gentle tone and atmosphere than creating narrative depth (and there’s no need to be familiar with the first game’s story to enjoy this one).

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Capsule Review: Bubsy: The Woolies Strike Back

A collaboration between Bubsy franchise publisher Accolade and Giana Sisters developer Black Forest Games and the first Bubsy game in twenty-one years. As Bubsy, explore a series of 2D platforming levels while avoiding hazards, defeating enemies, and collecting yarn. Bubsy can run, jump, climb certain walls, double-jump into a glide, and “pounce.

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Capsule Review: Celeste

A precision platformer with a pixel-art aesthetic and a story featuring themes of mental health and self-acceptance. Play as Madeline, a young woman attempting to reach the summit of Celeste Mountain to prove to herself that she can - and dealing with her inner demons along the way. The climb is accomplished via a series of platforming challenges.

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Capsule Review: Untitled Goose Game

A stealth puzzle game in which you play as a goose and wreak mischievous havoc in a charming village. The gentle cel-shaded aesthetic with incredibly expressive animation loads both the goose and the townspeople with personality and attitude with no need for dialog, and the dynamic Debussy-inspired soundtrack perfectly accentuates your antics.

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Capsule Review: Everdark Tower

A short and approachable RPG designed to be completed in two to four hours. The story is kept short, the mechanics are kept simple, and guide features keep the player from getting lost. The result is an enjoyable bite-sized RPG experience, though there is still room for improved approachability. It’s very similar to Archlion Saga and much of the following review is the same, but the stories and world are not connected and the games can be played independently.

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Capsule Review: Archlion Saga

A short and approachable RPG designed to be completed in two to four hours. The story is kept short, the mechanics are kept simple, and guide features keep the player from getting lost. The result is an enjoyable bite-sized RPG experience, though there is still room for improved approachability. The aesthetic resembles SNES-era JRPGs, but several tweaks have been made to the UI.

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Capsule Review: Sayonara Wild Hearts

A rhythm-game-like playable pop album. The mood and aesthetic are strong, but the game is more cinematic than playable which causes problems with its flow-breaking difficulty spikes. Taken strictly as an audiovisual experience, the game is sublime. The mostly-abstract story of finding harmony after heartbreak complements the sad-pop soundtrack and blue/purple color palette, coming together to create a beautiful, dreamlike atmosphere.

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Capsule Review: Dragon Quest Builders 2

A Minecraft-like game of gathering, crafting, and building wrapped in an action RPG. Set after the end of Dragon Quest II and loaded with callbacks to that game’s characters and events, the story casts you as an apprentice Builder who teams up with the amnesiac Malroth in human form (who does not remember that he is actually the demonic Master of Destruction) to stand against the Children of Hargon, a monster-led church that has outlawed building.

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Capsule Review: Snowboarding The Next Phase

A basic snowboarding game. There are many levels, each featuring a short and mostly-linear descent, though many of them have wide portions where there are effectively multiple paths. There are ramps and hills to jump and do tricks off of for points and collectibles that also award points, and generally the collectibles that are harder to reach are worth more points.

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