Bigger and better than the first one, and an excellent blend of the creative expression of a building game wrapped in the story and characterization of an RPG.
A cute little (less than an hour) shooter with minimalist plot, graphics, and sound. As Princess Remedy, progress through a series of areas presented with the look of an old-school RPG as you climb the ominous Boss Tower gathering power-ups and healing everyone you come across.
Each area has a number of NPCs to heal, which is accomplished via playing a quick single-stick shooter level (you continually shoot the direction you last moved in).
A short narrative adventure game where you play as a robotic vacuum cleaner named Rumu who is designed to clean messes and feel love. It soon becomes clear that things are not as they appear and there are mysteries to solve - possibly deadly ones.
The game features a sleek, ultramodern aesthetic with visuals that wouldn’t be out of place in some kind of near-future interactive IKEA catalog or a commercial for Aperture Science.
A short dialog-free comedic adventure that’s apparently intended to serve as a prequel to a fuller game later on. You play as a skeletal pirate seeking a great treasure who must deal with various setbacks, obstacles, and enemies along the way.
Over the game’s short run time (my playthrough was about forty minutes) it flirts briefly with many different minigame-like interaction methods.