How to find your Anchors – How To Market A Game

Shared Link | Saturday, January 11, 2020
How to find your Anchors – How To Market A GameLink preview image

In my last post I discussed “Anchors” which are the qualities of a game that make it familiar to audiences. It’s the complement to your game’s “hook” which is what makes your game unique. I have been thinking about how I could codify the Anchors for my upcoming games. Strangely, I turned to Romance Authors to learn more…

Site iconhowtomarketagame.com — January 6, 2020

While we often speak of games’ unique hooks, we rarely speak of the context around them. Chris Zukowski argues that a game’s “anchors” - points of familiarity which inspire confidence in prospective players - are just as important, and in fact that while a good hook may get someone to look at a game, the anchors are what will get people to buy it. It’s thus important to identify and provide the right anchors for your game - here, Zukowski provides an example of how he determined the vital anchors for the Metroidvania genre by using public data available on Steam.

Tags: Shared Link, CREATOR: Chris Zukowski, TOPIC: Marketing

Shared Links

⇐ PREV: On replayability: emotion, mechanics, and necessity ⇒ NEXT: What Minecraft Is Like For Someone Who Doesn't Play Games

All Posts

⇐ PREV: I wish it were standard practice for... ⇒ NEXT: What Minecraft Is Like For Someone Who Doesn't Play Games
Back to Top

Search Pixel Poppers

About/FAQ

First time here? Lost or confused? Got any questions? Start here!

Related Posts

  • [SHARED LINK] How Steam works against small games – How To Market A Game
  • [SHARED LINK] The Not so Secrets to Success in the Game Industry
  • [SHARED LINK] The Golden Rule of Game Promotion: No One Cares About Your Game
  • [SHARED LINK] Residual Play Artifacts
  • [SHARED LINK] Making People Understand And Care About Your Game

Top Tags

  • Review (362)
  • Thought (335)
  • Shared Link (132)
  • TOPIC: Consumer Experience (77)
  • Article (61)
  • TOPIC: Difficulty (56)
  • Video (49)
  • PLAYLIST: CAPSULE REVIEWS (39)
  • TOPIC: Storytelling (34)
  • GAME: Animal Crossing: New Horizons (27)
  • TOPIC: Marketing (24)
  • TOPIC: Preservation (20)
  • TOPIC: Authorial Intent (19)
  • TOPIC: Psychology (19)
  • GAME: Dragon Quest Builders 2 (14)
  • TOPIC: Completionism (13)
  • TOPIC: Player Choice (13)
  • TOPIC: Learning (12)
  • Extra Content (11)
  • GAME: Bubsy: Paws on Fire! (10)
All Tags

Newest Posts

  • [THOUGHT] My Top Games of 2025
  • [THOUGHT] Incremental Progress
  • [REVIEW] Wanderstop
  • [REVIEW] Haven
  • [REVIEW] DC's Justice League: Cosmic Chaos
All Posts

© 2026 Pixel Poppers. All rights reserved. Site powered by Hugo. Comments powered by HashOver. Search powered by Lunr.