Shared Link | Saturday, January 18, 2020

Domino Worldbuilding and the Brilliance of Mass Effect - Twenty Sided

Domino Worldbuilding and the Brilliance of Mass Effect - Twenty Sided
Site iconwww.shamusyoung.com

Shamus Young coins the term “domino worldbuilding” to refer to storytelling in which events are (sometimes surprising) consequences to each other, rather than just a bunch of things that happen to serve the needs of the plot. He provides the first Mass Effect’s backstory as a particularly good example and discusses the value of this approach in games.

For much more on the Mass Effect example in particular, see his Mass Effect Retrospective.

Tags: Shared Link, CREATOR: Shamus Young, TOPIC: Storytelling, GAME: Mass Effect

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