Rules of the Game: Five Further Techniques from Rather Clever Designers
In this 2018 GDC session, game designers Richard Rouse III, Erin Hoffman-John, Soren Johnson, Raph Koster, Josh Sawyer, and Stone Librande go into detail abo...
Five game designers each talk about a rule they follow when creating games. There’s good advice and useful concepts here, made even more interesting by each talk clearly being a glimpse at a distinct philosophy and approach with its own goals - some of them even conflict with each other. The varying perspectives are interesting and I’d love to hear more similar talks from people who make very different kinds of games.