Reviews

Reviews of the games I play, aiming to quickly encapsulate the game’s essence and quirks. Most games have an audience; my goal is for the review to make it clear to you whether you are part of a game’s audience (whether or not I am).

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Capsule Review: Vostok Inc.

A mediocre idle game mixed with a mediocre twin-stick shooter to form something that is sometimes but not always more than the sum of its parts. The game takes place in a series of six star systems. The planets house the idle game mechanics - on each one, you can buy and upgrade buildings from a menu to generate passive income.

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Capsule Review: Golf Story

A golf RPG with pixel art aesthetic and comedic tone. Progress through eight nine-hole courses with a huge variety of side content along the way. Golf is the main focus, and many optional challenges are contextualized drills on specific golf skills, but there are also one-shot minigames such as racing an RC car and more-developed side modes like mini golf, disc golf, and drone golf.

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Capsule Review: Highrise Heroes

A spelling game with a variety of mechanical gimmicks based on the premise that you are guiding a group of survivors down through the floors of a highrise building after an apparent earthquake. Spelling is done on a grid of letter tiles by connecting adjacent tiles to form words. Like in Bookworm and other similar games, tiles that are used are removed and the tiles above drop down.

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Capsule Review: Subsurface Circular

A conversational mystery game in which you play a detective robot interviewing other robots to find the truth behind recent robot disappearances. Ride the eponymous subway line and talk to the other passengers who get on and off, learning what they know and sometimes solving small puzzles to get their cooperation or help them out.

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Capsule Review: Pokémon Quest

A streamlined Pokémon collection and combat game. Take your team of up to three Pokémon on “expeditions” where they automatically walk around, encounter other Pokémon, and automatically fight them in real time. Your only direct control is that you can manually trigger their abilities (which then have cooldowns before they can be used again), but you can’t target them, so you might as well just put them on auto.

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Capsule Review: Stories: The Path of Destinies

An action RPG with a branching story and time travel gimmick. As dashing swordsman (well, swordsfox) Reynardo, attempt to lead the Rebellion to victory against the once-benevolent-but-now-mad Emperor. Make four plot-forking choices and fight through waves of imperial raven soldiers to accomplish your objectives - maybe you’re saving an old friend who’s in trouble with the Empire and claims to have a brilliant scheme for winning the war, or maybe you’re working to unearth a legendary superweapon that could instantly turn the tide of battle.

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Capsule Review: RiME

An atmospheric and exploration-heavy puzzle platformer superficially similar to games like ICO, Journey, and ABZÛ. Play as a nameless boy who wakes up on an island with no explanation, explore a handful of varied and beautiful environments, complete platforming challenges and solve puzzles to progress. There’s no dialog and much of the storytelling is vague or ambiguous.

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Capsule Review: Dragon Quest Heroes: The World Tree's Woe and the Blight Below

A Musou game set in a crossover Dragon Quest world, featuring some original characters as well as some fan favorites from previous games. There’s a lot to like here for fans of Musou action and Dragon Quest flavor, though some pacing issues, an overreliance on defense/escort missions, and a complete lack of multiplayer hold the game back.

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Capsule Review: Q.U.B.E. 2

A first-person physics-based puzzle game in which you manipulate designated cubes in the environment to create platforms, barriers, springboards, and more in order to solve a series of puzzle rooms. In many ways, it’s an expanded and refined followup to Q.U.B.E: Director's Cut, though not all the changes are improvements. Where Q.

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