Reviews

Reviews of the games I play, aiming to quickly encapsulate the game’s essence and quirks. Most games have an audience; my goal is for the review to make it clear to you whether you are part of a game’s audience (whether or not I am).

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Capsule Review: PICROSS e4

The fourth in a series of budget-priced downloadable Picross games for the 3DS. There are 105 standard Picross puzzles up to 20x15 in size (making this the first game in the series to include puzzles above 15x15) and 45 Mega Picross puzzles up to 15x15 in size, bringing the total up to the familiar 150.

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Capsule Review: Cardinal Chains

A simple puzzle game in which you must paint each numbered grid square in contiguous paths that can’t cross each other or move from a higher number to a lower one. Some grids are filled with a single number and have a single starting point, meaning you simply have to find the path that touches each square once; others have multiple starting points and ranges of numbers from one to nine, meaning you must find a way to draw several paths that touch each square in the right order.

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Capsule Review: Solo

A block-manipulation puzzle platformer mixed with a relationship personality quiz. Navigate a series of islands by moving blocks to create platforms and bridges and reach totems, each of which asks you a question about love’s role in your life. The goal seems to be to create an atmosphere conducive to introspection and prompt you to reflect on your thoughts and feelings about love.

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Capsule Review: TY the Tasmanian Tiger

A 3D collectathon platformer. The structure is hub-and-spokes, with an explorable hub area and a series of three zones each containing three levels that can be played in any order, plus one special level at the end. Each of the regular levels has a variety of collectibles to find and tasks to perform, and once you’ve completed enough in each of the three levels you unlock the zone boss fight granting access to the next zone.

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Capsule Review: Just Cause 3

An open-world game with an emphasis on movement and explosive destruction. Play as Rico Rodriguez (no relation) and liberate the fictional Mediterranean island nation of Medici from oppressive dictator Di Ravello - mostly by blowing things up. The structure is fairly standard for an open world game. There’s a chain of twenty-odd story missions that need to be done mostly in order, and many more settlements to “liberate” at your own pace.

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Capsule Review: Endless Sky

An open-source space sim and a spiritual successor to the Escape Velocity series featuring exploration, trading, and combat. The game is under active development and a lot more content is planned. It’s in a very playable state already, but certain aspects lack polish and it’s a good idea to consult the manual before playing for too long.

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Capsule Review: Depression Quest

A short Twine game in which you play as a character living with depression and experience a series of vignettes which apparently take place over several months. After reading through a scene you are given a list of options and choose how to respond to the situation. Your choices affect your mental state and your mental state affects your choices - some options are displayed but unselectable if you aren’t in a condition to act on them.

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Capsule Review: Until Dawn

An interactive horror movie starring a group of teens who think it’s a great idea to return to a remote mountain cabin on the anniversary of the night an ill-advised prank led to two of their friends disappearing and presumably dying in the nearby woods. What could go wrong? The player controls each teen in turn through conversation, exploration, and action sequences.

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Capsule Review: Sonic Runners Adventure

A level-based auto-runner starring Sonic and friends. Tap to jump, double-jump, and triple-jump/fly/forward-smash depending who you’re playing as. Collect rings, defeat enemies, and avoid obstacles while your character races forward to the end of the level. To pass the level, you must complete at least one of its three goals, which are generally about collecting a certain number of rings or defeating a certain number of enemies, sometimes as a specific character.

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Capsule Review: Miitomo

Nintendo’s first mobile app, Miitomo is more social toy than game. It has a few modes - customizing your Mii, providing answers to various open-ended questions (ranging from “What are you doing this weekend?” to “What’s something you’ve lost that you’ve never been able to find?” and everything beyond and in between) which your friends can view and comment on, creating “Miifotos” by posing Miis, speech balloons, and other items against whatever background image you like, and getting new clothing and accessories for your Mii either via in-app currency or the Pachinko-like “Miitomo Drop” minigame.

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