Reviews

Reviews of the games I play, aiming to quickly encapsulate the game’s essence and quirks. Most games have an audience; my goal is for the review to make it clear to you whether you are part of a game’s audience (whether or not I am).

Capsule Review: Destiny

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An online first-person shooter with heavy RPG elements set in a space opera universe. Level up by shooting enemies and completing quests, collect loot and ammo drops, and raise your reputation with various factions to buy unique and powerful items. There are three character classes to choose from and each has their own skill tree that allows for a certain amount of role specialization, but every class is viable for solo play as well. There are a variety of types of missions - story missions and procedurally-generated “patrol” missions can be played solo or in groups, while “strike” and “raid” missions require groups.

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Capsule Review: Outland

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A gorgeous 2D-platformer with Metroidvania and bullet hell elements. While many powers you gain over the course of the game are related to combat or traversal, you also get the ability to switch between blue and red. The environment has platforms, hazards, and enemies of both colors. You have to be the right color to ride a platform, avoid damage from a hazard, or deal damage to an enemy - which can mean rapid Ikaruga-like switching as the bullet hell ramps up.

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Capsule Review: Picdun 2: Witch's Curse

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A fairly simple first-person grid-based dungeon-crawler. You always have one of three partner characters with you, each with different strengths for the game’s active but streamlined combat. Press one button to do a single-target attack (which the archer excels at), press another button to attack all enemies (which the whipper excels at), and another button to block enemy attacks - do it with perfect timing and execute the QTE that follows to unleash a super attack (which the spellcaster excels at). It’s simple to get the hang of, but with just enough depth to keep it engaging through the brief combat encounters - watching the enemy animations to block at the right time, watching your own attack meter recharge to attack at the right time, and attacking in the right way depending on the enemy party.

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Capsule Review: Theatrhythm Final Fantasy: Curtain Call

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A rhythm game tribute to the long-running Final Fantasy series. There are songs and characters from essentially every game in the franchise (and some from other Square Enix titles through DLC). Songs are grouped into a few different kinds of levels depending on the nature of the music - battle music has you fighting a series of monsters, event music plays over cutscenes, and field music has you journeying through the game world. It’s all layered on top of an RPG system where you build a party of four, level them up, and equip items and abilities.

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Capsule Review: Heavy Rain

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A spiritual successor to Fahrenheit that carries forward its strengths and fixes most of its flaws. You play as a handful of characters investigating a serial abductor and killer of children with time running out for the latest victim. As before, controls are nontraditional and designed to immerse the player in the game’s world and the characters’ emotions, and the player’s actions result in bends and branches in the game’s story.

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Capsule Review: Fahrenheit

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A genre-defying supernatural thriller that has you playing as a handful of characters investigating a murder mystery from different sides. Controls are nontraditional and designed to immerse the player in the game’s world and the characters’ emotions, and the player’s actions result in bends and branches in the game’s story.

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Capsule Review: LEGO Worlds

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A building game based on LEGO and featuring powerful tools that allow you to build brick by brick, quickly plan buildings by dragging paths for the walls, copy and paste arbitrarily large or complex objects or structures, and recolor or shape the terrain as desired. It’s an impressive foundation but unfortunately it isn’t put to good use.

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Capsule Review: Digital: A Love Story

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A game played by visiting BBSs and exchanging messages in an alternate 1988. The player interacts with the desktop of a fictional computer and progresses by clicking icons and buttons, reading lots of text, and typing in passwords and phone numbers.

As a story-telling method, the interface is a mixed bag. It’s atmospheric and immersive, but the limitations of the in-game UI can become tedious as there are a lot of numbers and passwords to find and manually type in. The story is linear, but it’s not always obvious what needs to be done next which can make the player feel more involved but may also prompt them to simply visit all available BBSs which feels rote.

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Capsule Review: Elite Beat Agents

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A rhythm game in which you play along with pop music by tapping, dragging, and spinning on-screen targets at the right time. It is essentially an Americanized version of the Osu! Tatakae! Ouendan games by the same developer released in Japan.

The titular agents are essentially a government agency of cheerleaders - when someone has a personal crisis and calls on the agents for help, they show up and dance to motivate the person to succeed. As you play the song, you’re shown both the agents’ dance moves as well as the progress of the person they’re helping. Each song has a few checkpoints where the person will succeed or fail based on the player’s performance leading to a few different possible endings for each song. Befitting the absurdity of the premise, most songs’ stories are humorously over the top.

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Capsule Review: Dynasty Warriors 8

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A Musou game based on the setting, events, and cast of Romance of the Three Kingdoms. The main story mode is split into campaigns that focus respectively on the Shu, Wu, Wei, and Jin factions, plus a handful of other scenarios grouped as Other. None of the factions are really “good guys” or “bad guys” - they just have conflicting goals. Each perspective is presented sympathetically, though everyone resorts to underhanded tactics at least once and though they all say they want to unite the land and end the age of chaos and fighting, they all do this by fighting more and creating more chaos.

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