Capsule Review: Jak II
A direct sequel to Jak and Daxter: The Precursor Legacy that is a radical departure in tone, difficulty, and structure. While it does still have a strong sense of humor, it’s much darker than its predecessor, replacing the bucolic setting of the first game with a techno-dystopian walled city and opening with Jak being subject to torturous experiments for two years that leave him with a superpowered “Dark Jak” side. It’s also a great deal more difficult, both because the player is tasked with much more challenging objectives and because the structure has changed such that the player can no longer pick and choose which objectives to complete. The Super Mario 64-like hub-and-spokes framework has been discarded in favor of an open-world mission progression of the sort popularized by Grand Theft Auto III. Sometimes you’ll have multiple plot threads open simultaneously and you can choose which mission chain to tackle first, but you still have to complete all the missions in order to advance the story. The player thus has less freedom, but this also means that the story can be more complex and better integrated with the gameplay, and correspondingly there are far more dialog scenes and more characters who matter to the plot.
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