Capsule Review: The Journey Of Me
A fifteen-minute or so 2D platformer that makes heavy use of option restriction and then extensively berates the player for playing the game in the only way available.
Like some other games, it deliberately invokes common game tropes and then subverts the player’s expectations of them. In this case, the gimmick is that the player character doesn’t want you to play the game. He’s happy hanging out in his castle until the player forces him outside onto an adventure he doesn’t want. Things escalate when the player starts killing innocent creatures that just happen to be in the way, and it gets worse from there.
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