Six ways to improve your world building
Kate Edwards gives developers advice and tools to build fully realised game worlds
Kate Edwards gives several tips on how to build well-realized game worlds that feel like part of a larger universe.
Kate Edwards gives developers advice and tools to build fully realised game worlds
Kate Edwards gives several tips on how to build well-realized game worlds that feel like part of a larger universe.
Kate Edwards discusses how to approach culturalisation, and how to navigate sensitive themes so your game can reach wider markets
Localization presents interesting challenges, but cultural differences run much deeper than language. It’s easy to think of any changes as censorship, but market realities are far more complex than that. Here, Kate Edwards provides a fascinating look at how to handle the trade-offs and pitfalls that can needlessly render games unsaleable in particular countries.