Analysis: Every Day's Not The Same 'Art Game'
Gamasutra news director Leigh Alexander looks at Molleindustria's Every Day The Same Dream and how it is -- and isn't -- like other "art games", to great success on all fronts.
The debate over games as art is long since settled, but it’s interesting to revisit - a lot of quality analysis came out of discussion of the successes and failures of so-called “art games”. Here, Leigh Alexander takes a look at the briefly-influential Every Day The Same Dream and how it serves to illustrate that what makes games art is not what they say but how they say it, using interactivity to provide experiences impossible in other media.
The writeup also contains a bonus link to a contemporaneous article by Emily Short discussing two other “art games” of the time, Home and The Graveyard.