Who's the Boss: Player Choice, NPC Consent, and the Designer's Unseen Hand
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This one’s been a long time coming! I played Creatures Such as We in March of 2015 (and liked it a lot). It got me thinking about consent in games, and having recently read Robert Yang’s post about Hurt Me Plenty it seemed strange to me that people were talking about the consent of the NPCs when it’s really the consent of the designer that matters. And when I played The Journey of Me in January of 2017 and found myself quite frustrated by it accusing the player for the designer’s crimes, it seemed like a related problem. Why is it so easy to forget that the designer sets all the terms of the player’s interaction with the game’s world and characters?
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