Game Design
I use a number of shorthand terms in my reviews and articles to describe complex concepts. Some of these are coined by me; others are ones I encountered elsewhere and found useful.
I use a number of shorthand terms in my reviews and articles to describe complex concepts. Some of these are coined by me; others are ones I encountered elsewhere and found useful.
There are many Picross variants that come with their own jargon. While some terms are not universally shared, the following are the ones in use on this website, derived primarily from the Jupiter-developed Picross games.