So there's a thing that games do sometimes that I...
So there’s a thing that games do sometimes that I need a better name for. It’s when totally innocuous actions that aren’t telegraphed in any way as consequential result in significant unrelated content being locked out and you don’t find out until hours later.
As nostalgic as I am for JRPGs, I feel like they are worse about this than any other genre. For example - I was lukewarm on Final Fantasy XII from the beginning, but the moment the game died for me was when I found out a few hours in that by opening a totally unremarkable chest I had locked myself out from ever obtaining the game’s most powerful weapon.
It’s a particularly brutal combination of Guide Dang It and Permanently Missable Content. I know this bothers completionists like me more than others, but it just seems so disrespectful to me. I can only think of it as the game saying “fuck you” to the player. So until I get a better name, the degree to which a game does this is its FUCKYOU index, for Flagrantly Unintuitive Conditions Keep Your Objectives Unobtainable.