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Apple Arcade Seeks Engagement

From Apple Cancels Some Arcade Games in Strategy Shift To Keep Subscribers:

“[Apple] scrapped development contracts with multiple game studios earlier this year . . . . [A]n Apple Arcade creative producer told some developers that their upcoming games didn’t have the level of ‘engagement’ Apple is seeking. . . Apple is increasingly interested in titles that will keep users hooked, so subscribers stay beyond the free trial of the service. . .”

I was a little worried things would move in this direction, but was hoping they wouldn’t. As helpful as it is to set up an ecosystem where games can’t rely on IAP and developers don’t have to think about price, the subscription model does easily lend itself to optimizing for engagement, which causes its own problems.

I’m really hoping they’re at least looking for more complex metrics than just daily active users or something.