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Content Gating and Repeat Playthroughs

I think it’s the case in general that games that have significant non-mechanical content (like, say, a lot of story and dialog scenes) should ideally provide players with means to skip the mechanical challenges and still enjoy the other content (an argument that deserves a fuller treatment, but here’s where I’ve given it the most attention so far).

But I think this is the case especially for New Game Plus modes or repeat playthroughs. Even if you’d argue that normal first playthroughs shouldn’t have this option and the player must earn their fun, they’ve done that now. Why not let them revisit the parts they’re most interested in?

A couple years back, I played Solo, a relationship personality quiz / puzzle platformer. It was interesting, and I’m a bit curious to replay it to consider how my views on relationships have changed since then - but I have no interest in going through all the same block-moving puzzles again in order to do so. Why not let me load my clear save to restart with all the puzzles still solved?

And now I’m playing CrossCode, which does some great stuff with story and characters. In theory, I might like to do a close reading article about it like I did for Q.U.B.E: Director’s Cut, but there is simply no way I’d suffer through everything that frustrated me about the game again, especially now that I knew the story and will no longer be driven by needing to find out what happens to these characters.

Even if we can’t get full-on “story mode” in most games, I wish it were normal to at least unlock it upon completion of a playthrough.