Dev Blog

Blog posts about the process of and lessons learned from making games.

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Postmortem: Detectivania

SPOILER WARNING

This post contains structural and mechanical spoilers for Detectivania. The game is about half an hour long and you can play it right in your browser.

Project Goals

  1. Learn Twine. I ended up using Twine 2.2.1 and Harlowe 2.1.0.
  2. Publish on Itch.io. I set up a profile and published Detectivania there as well as here.

Game Concept

Since this is my first game, I chose an idea that seemed relatively simple - what I termed the “conversational Metroidvania.”