Shared Link | Saturday, June 15, 2019

Tips & Tricks to manage Open Game Development

Tips & Tricks to manage Open Game Development Link preview image

Open The Gates! More and more indies are allowing players to have a say about game updates. Maybe you decided to do this aswell, here are some tips & tricks after making 4 open game development games!

Site iconGame Developer — June 13, 2019

Games being developed out in the open through things like Early Access is a relatively new trend and there are still lessons to learn about how to do it effectively. Goblinz Studio have shipped four games this way and share the tips and philosophies they’ve learned along the way.

Tags: Shared Link, TOPIC: Marketing, TOPIC: Community Management

⇐ PREVIOUS LINK: A Difficult Subject (The Jimquisition) ⇒ NEXT LINK: Rules of the Game: Five Further Techniques from Rather Clever Designers

Search Pixel Poppers

About/FAQ

First time here? Lost or confused? Got any questions? Start here!

Related Content

  • [SHARED LINK] Two Hat: Stop tweaking your game and start fixing your community
  • [SHARED LINK] Residual Play Artifacts
  • [SHARED LINK] Making People Understand And Care About Your Game
  • [SHARED LINK] Designing Communities for Kindness
  • [SHARED LINK] Habitat Chronicles: The Untold History of Toontown's SpeedChat (or BlockChat(tm) from Disney finally arrives)

Top Tags

  • Review (357)
  • Thought (333)
  • Shared Link (132)
  • TOPIC: Consumer Experience (77)
  • Article (61)
  • TOPIC: Difficulty (56)
  • Video (49)
  • PLAYLIST: CAPSULE REVIEWS (39)
  • TOPIC: Storytelling (34)
  • GAME: Animal Crossing: New Horizons (27)
  • TOPIC: Marketing (24)
  • TOPIC: Preservation (20)
  • TOPIC: Authorial Intent (19)
  • TOPIC: Psychology (19)
  • GAME: Dragon Quest Builders 2 (14)
  • TOPIC: Completionism (13)
  • TOPIC: Player Choice (13)
  • TOPIC: Learning (12)
  • GAME: Bubsy: Paws on Fire! (10)
  • GAME: World of Warcraft (10)
All Tags

Newest Posts

  • [ANNOUNCEMENT] Dan Yums
  • [THOUGHT] My Top Games of 2024
  • [THOUGHT] The Platform is the Playstyle: Going the Distance
  • [REVIEW] Cat Quest III
  • [REVIEW] Dungeons of Hinterberg
All Posts

© 2025 Pixel Poppers. All rights reserved. Site powered by Hugo. Comments powered by HashOver. Search powered by Lunr.