Why Players Blame Skill-Based Matchmaking for Losing in Call of Duty

Shared Link | Saturday, December 5, 2020
Why Players Blame Skill-Based Matchmaking for Losing in Call of DutyLink preview image

The thing about skill-based matchmaking is that it's not as perfect as its critics think it is. And that's by design.

Site iconwww.vice.com — December 2, 2020

As satisfying as it is to dunk on esports pros for essentially complaining that they can’t play on easy mode (especially given the short-sightedness and lack of empathy on display in their desire to freely stomp on less-skilled players - everyone has a better time when skills are more closely matched), there’s also some fascinating psychology beyond that here.

While the article doesn’t provide citations for this beyond quoting Halo 2’s multiplayer lead, it claims that “every major multiplayer shooter since Halo 2” has had skill-based matchmaking in both ranked and unranked playlists, with the different lists existing to lure the hyper-competitive or more-toxic players to ranked and leave supposedly-unranked play more enjoyable for other players.

Tags: Shared Link, CREATOR: Steve Rousseau, TOPIC: Psychology, TOPIC: Multiplayer, GAME: Halo 2

Shared Links

⇐ PREV: Mixtape for the Milky Way - Video Games ⇒ NEXT: Understanding Pain Points in Game Design

All Posts

⇐ PREV: Kandagawa Jet Girls ⇒ NEXT: Understanding Pain Points in Game Design
Back to Top

Search Pixel Poppers

About/FAQ

First time here? Lost or confused? Got any questions? Start here!

Related Posts

  • [SHARED LINK] Creating stronger bonds between players and NPCs through group-conflict
  • [SHARED LINK] What Online Multiplayer Is Like For Someone Who Doesn't Play Games
  • [SHARED LINK] Effects of a violent video game depend on whether you’re Superman or the Joker
  • [SHARED LINK] Five important realisations about game balance
  • [SHARED LINK] The Finding of Prozac

Top Tags

  • Review (362)
  • Thought (335)
  • Shared Link (132)
  • TOPIC: Consumer Experience (77)
  • Article (61)
  • TOPIC: Difficulty (56)
  • Video (49)
  • PLAYLIST: CAPSULE REVIEWS (39)
  • TOPIC: Storytelling (34)
  • GAME: Animal Crossing: New Horizons (27)
  • TOPIC: Marketing (24)
  • TOPIC: Preservation (20)
  • TOPIC: Authorial Intent (19)
  • TOPIC: Psychology (19)
  • GAME: Dragon Quest Builders 2 (14)
  • TOPIC: Completionism (13)
  • TOPIC: Player Choice (13)
  • TOPIC: Learning (12)
  • Extra Content (11)
  • GAME: Bubsy: Paws on Fire! (10)
All Tags

Newest Posts

  • [THOUGHT] My Top Games of 2025
  • [THOUGHT] Incremental Progress
  • [REVIEW] Wanderstop
  • [REVIEW] Haven
  • [REVIEW] DC's Justice League: Cosmic Chaos
All Posts

© 2026 Pixel Poppers. All rights reserved. Site powered by Hugo. Comments powered by HashOver. Search powered by Lunr.