Shared Link | Tuesday, July 24, 2018

Two histories of Myst – Picking Up the Pieces – Medium

Two histories of Myst – Picking Up the Pieces – Medium

The Myst 25th Anniversary Kickstarter raised $2.8 million from over 19,000 backers in May. Last month, the subsequent re-release of Myst…

Medium — Jul 11, 2018 at 2:03 PM

A retrospective on the discourse around Myst as a case study on the weird and inaccurate ways we discuss and recall gaming culture. For me, the main takeaway is that gaming has always had more subcultures than the social narrative has accounted for and when we refer to gaming as a monolith we distort reality by ignoring the experience and perspective of many, many people.

Tags: Shared Link, GAME: Myst, TOPIC: Inclusiveness

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