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Gamasutra - Boss Battle Design and Structure

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In his latest design feature, Activision and former Insomniac designer Mike Stout breaks down the boss battle into eight different beats, and runs two notable ones -- The Legend of Zelda: Ocarina of Time's Ganon and Portal's GladOS -- through a thorough analysis to illuminate their designs.

Site iconGame Developer — September 15, 2010

Game designer Mike Stout discusses how to build effective boss battles: make them mastery tests and structured stories in their own right.

Tags: Shared Link, CREATOR: Mike Stout

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