The Design Philosophy Of Battletech 2

Shared Link | Sunday, December 27, 2020
The Design Philosophy Of Battletech 2Link preview image

The Event System

Site iconMedium — Nov 17, 2020 at 7:21 PM

Game designer kiva’s blog has some fascinating war stories. This particular write-up, part of a series about her work on Battletech, discusses her somewhat-failed attempt to create an event system that would create a bond between the player and their characters - what it tried to do, and why it didn’t achieve those goals.

If you find it interesting, I do recommend her other posts - she has fascinating thoughts on a game designer’s role (in a nutshell: empathizing with the players) and skill set (another nutshell: internalized understanding and intuition from deeply examining many games).

Tags: Shared Link, GAME: Battletech, CREATOR: kiva, TOPIC: Storytelling

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