Shared Link | Saturday, May 30, 2020

Creating stronger bonds between players and NPCs through group-conflict

Creating stronger bonds between players and NPCs through group-conflict Link preview image

This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs in order to give them a more fulfilling experience and keep them playing for longer.

Site iconGame Developer — May 26, 2020

This writeup discusses a study showing the unsurprising result that group dynamics make people care more about others, whether they are real or fictional - we want good things to happen to our allies and bad things to happen to our enemies. This is relevant to game design because caring more about a game’s characters is a recipe for improved engagement. But what I found particularly interesting about the study was that it implies that a good way to make players care even more about their allies is to have them suffer setbacks and losses together, and a good way to make players care even more about their enemies is to make their rivalries as evenly-matched as possible.

Tags: Shared Link, TOPIC: Psychology, CREATOR: Jonas Pastoors

⇐ PREVIOUS LINK: Cheating Lets You Experience the Best Parts of a Game More Often - Escapist Magazine ⇒ NEXT LINK: What Casual Games Are Like For Someone Who Doesn't Play Games

Search Pixel Poppers

About/FAQ

First time here? Lost or confused? Got any questions? Start here!

Related Content

  • [SHARED LINK] Why Players Blame Skill-Based Matchmaking for Losing in Call of Duty
  • [SHARED LINK] Effects of a violent video game depend on whether you’re Superman or the Joker
  • [SHARED LINK] The Finding of Prozac
  • [SHARED LINK] ErotiSim: Sex and The Sims
  • [SHARED LINK] Inviting Player Creativity Through Game Mechanics

Top Tags

  • Review (357)
  • Thought (333)
  • Shared Link (132)
  • TOPIC: Consumer Experience (77)
  • Article (61)
  • TOPIC: Difficulty (56)
  • Video (49)
  • PLAYLIST: CAPSULE REVIEWS (39)
  • TOPIC: Storytelling (34)
  • GAME: Animal Crossing: New Horizons (27)
  • TOPIC: Marketing (24)
  • TOPIC: Preservation (20)
  • TOPIC: Authorial Intent (19)
  • TOPIC: Psychology (19)
  • GAME: Dragon Quest Builders 2 (14)
  • TOPIC: Completionism (13)
  • TOPIC: Player Choice (13)
  • TOPIC: Learning (12)
  • GAME: Bubsy: Paws on Fire! (10)
  • GAME: World of Warcraft (10)
All Tags

Newest Posts

  • [ANNOUNCEMENT] Dan Yums
  • [THOUGHT] My Top Games of 2024
  • [THOUGHT] The Platform is the Playstyle: Going the Distance
  • [REVIEW] Cat Quest III
  • [REVIEW] Dungeons of Hinterberg
All Posts

© 2025 Pixel Poppers. All rights reserved. Site powered by Hugo. Comments powered by HashOver. Search powered by Lunr.