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Capsule Review: Joust

An action game in which bird-mounted knights fly around and battle in a single-screen arena. Controls are simple - the only buttons are left, right, and flap - though the physics take some getting used to. Fighting is accomplished just by colliding with another knight, with the victor being the one who’s higher up.

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Capsule Review: THE AWKWARD STEVE DUOLOGY

Two short (about 20 minutes each) goofy FMV choose-your-own-adventure games where you must help Awkward Steve navigate mildly-difficult social situations. In the first game, A STRANGER COMES CALLING, the doorbell rings while Steve isn’t expecting any visitors. Your goal is to reduce Steve’s anxiety to the point where he is willing to answer the door.

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Capsule Review: Destiny

An online first-person shooter with heavy RPG elements set in a space opera universe. Level up by shooting enemies and completing quests, collect loot and ammo drops, and raise your reputation with various factions to buy unique and powerful items. There are three character classes to choose from and each has their own skill tree that allows for a certain amount of role specialization, but every class is viable for solo play as well.

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Who Frustration is Good For

Getting Over It with Bennett Foddy went fairly viral so you may already be well familiar with it. If so, feel free to skip down past both pictures; I’m going to spend the intervening paragraphs explaining what the game is and how it works.

Getting Over It with Bennett Foddy

Bennett Foddy is a connoisseur of frustration. His first hit game, QWOP, took the simple act of running and made it nearly impossible by wrapping it in a seemingly-straightforward four-button control scheme with each button dedicated to a thigh or calf muscle. He’s made a few other games along similar lines, but his latest work, Getting Over It with Bennett Foddy, takes things to a new level.

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Capsule Review: Outland

A gorgeous 2D-platformer with Metroidvania and bullet hell elements. While many powers you gain over the course of the game are related to combat or traversal, you also get the ability to switch between blue and red. The environment has platforms, hazards, and enemies of both colors. You have to be the right color to ride a platform, avoid damage from a hazard, or deal damage to an enemy - which can mean rapid Ikaruga-like switching as the bullet hell ramps up.

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