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Capsule Review: Refunct

A short and simple first-person 3D parkour platformer. Run, jump, and climb your way onto a series of platforms to restore life (platforms start as bare concrete but become grassy when you step on them) and activate buttons that raise up more platforms to restore. The visuals are unobtrusively simple and cleanly beautiful and the uplifting electronic soundtrack perfectly matches the calmly energetic gameplay.

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Capsule Review: Dawn

A short 3D platformer created by a team of game design grad students and released for free on Steam. The mechanics never get especially complicated - they don’t really have time to. You can run, jump, double-jump, and shoot a burst of wind that activates a few different kinds of things in the environment.

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Capsule Review: Flower

A beautiful game that’s a little difficult to categorize. Each level is the dream of a flower in which you use gyroscope controls to direct the wind and gather petals, bloom flowers, and breathe life and color into various objects or structures, sometimes opening new pathways to follow. There’s no dialog and the abstract story is told atmospherically as you progress through the dreams.

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Capsule Review: Letter Quest: Grimm's Journey

A spelling game framed as a simple RPG, with obvious parallels to Bookworm Adventures. Progress through a series of combat encounters, attacking by spelling words from the available pool of fifteen letters that replenish semi-randomly as they are used. Longer words or those with less common letters deal more damage. Enemies have their own attacks which will damage your health and sometimes confer various negative effects - including to the letter grid, such as causing certain tiles to damage the player when used.

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Capsule Review: Bookworm

A spelling game structured like a match-3 game. There’s a hex grid filled with letter tiles; connect adjacent tiles to spell a word and remove those tiles from the grid. New tiles will fall in from the top to replace them. Get more points for spelling longer words or using less common letters - high-value plays will be rewarded with bonus tiles that are worth a lot of points.

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Capsule Review: Gunman Clive 2

A graphically-stylized 2D shooty platformer. Despite the Old West setting, the game is actually more like Mega Man than anything else. Bosses don’t grant new abilities, but you’ll be jumping and shooting your way through deadly enemies and platforming challenges to get to the boss - and don’t be surprised if robots or other anachronistic elements show up.

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Capsule Review: Gunman Clive

A graphically-stylized 2D shooty platformer. Despite the Old West setting, the game is actually more like Mega Man than anything else. Bosses don’t grant new abilities, but you’ll be jumping and shooting your way through deadly enemies and platforming challenges to get to the boss - and don’t be surprised if robots or other anachronistic elements show up.

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Capsule Review: Beat Hazard

A twin-stick shooter that lets you play with your own music and where much of the experience is determined by the music. You play for the duration of the specified song, the field is essentially a visualizer, your weapons fire with more speed and power (but enemies also move faster) when the music is more intense, and enemy patterns (including bosses) are determined by the way the song flows over time.

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