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Capsule Review: Super Stardust Ultra

A twin-stick shooter played on the surface of a sphere. The core gameplay is Asteroids-like with large rocks that break down into smaller ones and occasional enemies, but with a few sources of added variety. This is a cleaned-up port of the PS3 version plus its DLC packs, with some extra streaming-friendly features and new DLC on top.

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Capsule Review: Super Stardust Delta

A twin-stick shooter played on the surface of a sphere. The core gameplay is Asteroids-like with large rocks that break down into smaller ones and occasional enemies, but with a few sources of added variety. This game takes the same great formula as its predecessor, but makes some tweaks. Most notably, there are now only two weapon and asteroid types, with the least interesting one of the original three being dropped.

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Capsule Review: Super Stardust HD

A twin-stick shooter played on the surface of a sphere (and an enhanced remake of Super Stardust on the Amiga). The core gameplay is Asteroids-like with large rocks that break down into smaller ones and occasional enemies, but with a few sources of added variety. There are three different weapons to switch between for different playstyles - a spread shot, a focused long-range shot, and a whip-like beam.

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Capsule Review: Asteroids

A space shooter game that puts the player in control of a small ship in an asteroid field. The player can turn the ship clockwise or counterclockwise, fire engines to accelerate forward, or shoot a projectile weapon. The ship broadly follows Newtonian physics - it has inertia and will keep moving in a direction after the player cuts the engines unless they rotate and accelerate in the opposite direction.

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Capsule Review: Dynasty Warriors: Unleashed

A mobile adaptation of the long-running Dynasty Warriors series based on the setting, events, and cast of Romance of the Three Kingdoms. The sprawling and dynamic Musou gameplay for which the franchise is famous has been scaled down and streamlined to work on mobile - levels are much shorter and simpler and generally have you taking a linear path to fight through waves of mooks until a boss appears.

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Capsule Review: Into

A few-minutes-long experiment in storytelling techniques. The creator calls it not a game but an “interactive” and even that is pushing it a little. The story won’t advance until you click on hotspots but there’s no real choice and everything is firmly on rails. The goal seems to have been to evoke particular emotional states as you progress through a few scenes of what looks like a budding romance.

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Capsule Review: Mister Mosquito

A stealth/flight game where you play as a mosquito. Your goal is to stockpile blood from a typical Japanese family without being noticed and swatted. Each stage features a member of the family as they go about their day - the daughter as she relaxes in her room, the mother as she makes dinner, the father as he tends to his flowers, and so on.

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