Reviews
Reviews of the games I play, aiming to quickly encapsulate the game’s essence and quirks. Most games have an audience; my goal is for the review to make it clear to you whether you are part of a game’s audience (whether or not I am).
A solid budget-priced Picross experience with many puzzles and flexibility in play styles.
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A One Piece Musou game with deeper moment-to-moment combat but which doesn't otherwise raise the bar.
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A choice-based text adventure whose opportunities for self-expression and grand mysteries get in each other's way.
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A familiar kart racer adapted for enjoyable mobile gameplay and exploitative freemium monetization.
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Approachable twin-stick shooter action with an upgrade treadmill and no real story or other source of long-term appeal.
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A mediocre rhythm game that has nothing to do with dodgeball.
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A mediocre open world game, but a solid One Piece game.
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A water racing game with busty schoolgirls and monotonous gameplay.
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An interactive fiction game about learning enough to save the world and building a life you're happy with.
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A free, short, and chill perspective-based puzzle game.
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A moody dialog-heavy 2D platformer with a relatable story and fiddly physics.
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A competent but brief rhythm game with an electronica soundtrack - much of which must be unlocked first.
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A simple and relaxing color-sorting toy.
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A mysterious game of choice and consequence with multiple endings but a lot of interface friction.
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A short and mostly-chill game that plays a bit like an inverted Katamari Damacy and feels a bit like Untitled Goose Game.
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A challenging and polished action RPG and puzzle platformer with a well-told story of friendship.
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A low-pressure life sim with more customization than the series has ever had but with design constraints that are still likely to stress out completionists.
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An action RPG with strong premise and solid combat whose story never really gels.
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A fairly standard visual novel with a slightly pornographic match-3 minigame.
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A playfully dark point-and-click-style adventure.
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