Reviews

Reviews of the games I play, aiming to quickly encapsulate the game’s essence and quirks. Most games have an audience; my goal is for the review to make it clear to you whether you are part of a game’s audience (whether or not I am).

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Capsule Review: Beats

A relaxing rhythm game that uses your own mp3s. Unfortunately, it doesn’t feel finished and the level of work put into the game is inconsistent. There are a ton of visualizers and for some reason even a mixer with which you can create your own tracks, but when browsing songs you can’t sort them or group them by album or artist.

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Capsule Review: Animal Crossing: New Leaf

Animal Crossing is a strange series. The sequels seem to be less about advancing the original formula and more about simply bringing the experience to a new system (hence there being exactly one mainline entry each on GameCube, Wii, DS, and 3DS). There are surface improvements along the way and New Leaf is certainly the best installment yet (it helps that handhelds are a natural home for this sort of play) but the core is unchanged.

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Capsule Review: Animal Crossing

A life sim set in a small town with humanoid animals of various species (though for some reason, the player character is apparently human). In many ways it feels like an offline MMORPG with no combat. There’s even some asynchronous multiplayer as multiple players can move into the town and see each others' houses and send each other mail.

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Capsule Review: Disney Magical World 2

A life sim set in a crossover Disney universe. Your Mii-based character moves into a town populated by Disney characters (and other Mii-like townsfolk) and explores connected worlds themed after particular Disney properties, undertaking quests and doing favors for beloved Disney characters. There’s a real-time day/night cycle, but it’s just cosmetic and doesn’t block off any of the game’s content.

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Capsule Review: Disney Magical World

A life sim set in a crossover Disney universe. Your Mii-based character moves into a town populated by Disney characters (and other Mii-like townsfolk) and explores connected worlds themed after particular Disney properties, undertaking quests and doing favors for beloved Disney characters. There’s a real-time day/night cycle, but it’s just cosmetic and doesn’t block off any of the game’s content.

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Capsule Review: Legend of Kyrandia: The Hand of Fate

A comedic and kid-friendly old-school point-and-click adventure. Puzzles are based around a potion system - to advance past most roadblocks, you need to follow a recipe from your spellbook to make a specific potion. There are often red herrings in the form of some-but-not-all of the ingredients for a potion you don’t yet need to make (though your inventory is emptied between chapters to prevent you from hoarding these).

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