Reviews

Reviews of the games I play, aiming to quickly encapsulate the game’s essence and quirks. Most games have an audience; my goal is for the review to make it clear to you whether you are part of a game’s audience (whether or not I am).

Capsule Review: Senran Kagura Burst

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A sidescrolling brawler starring busty schoolgirl ninjas who take clothing damage. The game supposedly exists because the creator wanted to see breasts in 3D, and you should definitely steer clear if you don’t enjoy fanservice of the cheesecake variety. But the game is surprisingly well put-together and there’s a lot of other things to enjoy here. Combat is engaging if a bit repetitive, characters have surprising complexity and likeability, and although the story can be melodramatic it features a surprising amount of moral sophistication. And if you do enjoy cheesecake, there’s also plenty of that, including unlockable outfits and accessories with which you can dress up the girls.

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Capsule Review: Valkyria Chronicles

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I really, really want to like this game. (So much so that I bought it three times!) It’s got a distinctive and gorgeous watercolor art style, likeable characters in an anime alternate universe retelling of World War II, and a really cool hybrid of action RPG and turn-based tactical RPG. The first few hours are a blast, with missions that put you in complicated but understandable situations and demand you use your tools to triumph.

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Capsule Review: Danganronpa 2: Goodbye Despair

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Structurally the same as its predecessor (a visual novel in which you investigate murders and then solve them in courtroom sequences) but with much improved writing - characters are more consistent, revelations are (usually) more interesting and more plausible, and atmospherics are put to better use. While respectful of the first game and its fans, it does poke fun at or brutally deconstruct some of the more cliche or implausible elements while paving over some plot holes. The mechanics unfortunately are even more bloated than in the first game. There are a couple of minor improvements (such as the removal of the completely unnecessary Re:Act system, and explicitly marking which courtroom arguments would be supported as opposed to refuted by your action) but rather than trimming the fat for a more pure and focused experience, even more minigames and systems to manage have been added. It doesn’t really add anything to have an in-game Tamagotchi, or to put courtroom questions behind a tube-racing minigame. Still, the result is a game that’s even more engaging than the first, and this time you’ll almost never be frustrated by the story or characters - just the mechanics.

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Capsule Review: Danganronpa: Trigger Happy Havoc

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A visual novel in which you play as one of several trapped high school students and investigate a series of murders and then solve them in an informal courtroom. It’s a hodgepodge of plot/characters/themes/mechanics that wears its influences on its sleeve - primary sources include Ace Attorney, Zero Escape, and a dash of Persona 4, though there are many other works that are referenced or stolen from and the game applies its own distinctive aesthetic on top. Some of the elements work and some don’t, and the overall result is both flashier and dumber than any of its influences, with many systems that seem designed to feel active but that don’t actually add any depth. It’s still quite engaging and there’s a lot to enjoy here, despite the occasional frustration from a plot hole, poorly-defined character, or badly-designed mechanic.

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Capsule Review: Persona 4: Dancing All Night

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A rhythm game with a story mode that intersperses visual novel scenes starring the cast of Persona 4 plus a few new characters. It’s a satisfying spinoff with a competent story that avoids the pitfalls of other P4 spinoff games - established characters aren’t derailed and new characters aren’t spotlight-stealing Mary Sues. It’s enjoyable to spend time with the Investigation Team and friends again, revisit P4’s excellent soundtrack, and see each character’s personality-appropriate dance moves. For the Persona fan who enjoys rhythm games, it’s absolutely worth playing. Rhythm fans who aren’t also Persona fans would likely be better served by a Hatsune Miku game. The gameplay here is serviceable, but the tracklist and customization are a bit slim. Also, there’s a lot of pricey DLC despite the base game being expensive enough that it really feels like it should have been the complete package.

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Capsule Review: Persona 4 Arena

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A 2D fighting game with a story mode that intersperses visual novel scenes starring the casts of Persona 3 and Persona 4 with a few new characters added in. The fighting game seems competent enough, but if you’re looking for more story with the Persona characters, you’re likely to be disappointed. Many characters are derailed, their individual arcs tend to be rehashes of their arcs from the mainline games, and you have to watch each one go through the same painfully-slow gradual understanding of their situation. Don’t bother with this unless you’re interested in it as a fighting game.

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Capsule Review: Persona 4 Golden

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A JRPG that is equal parts dungeon crawler, murder mystery, and life sim. You experience a year in the life of an ordinary high school student in a small Japanese town with a lot of ways to spend your time between plot beats, including a variety of jobs to take, hobbies to pursue, and people to befriend. The game has incredible use of place and a lot of depth in character arcs, resulting in both the town and many of its inhabitants feeling alive. I’m more attached to this cast and setting than those of basically any other game.

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Capsule Review: Shin Megami Tensei: Persona 4

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A JRPG that is equal parts dungeon crawler, murder mystery, and life sim. You experience a year in the life of an ordinary high school student in a small Japanese town with a lot of ways to spend your time between plot beats, including a variety of jobs to take, hobbies to pursue, and people to befriend. The game has incredible use of place and a lot of depth in character arcs, resulting in both the town and many of its inhabitants feeling alive. I’m more attached to this cast and setting than those of basically any other game.

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Capsule Review: Beats

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A relaxing rhythm game that uses your own mp3s. Unfortunately, it doesn’t feel finished and the level of work put into the game is inconsistent. There are a ton of visualizers and for some reason even a mixer with which you can create your own tracks, but when browsing songs you can’t sort them or group them by album or artist. Song playback doesn’t work every time - some mp3s refuse to play while others cause lag. Gameplay also feels shallow - there are limited inputs and no real risk to manage, since you can’t fail a track. The game is still satisfying as essentially an interactive visualizer and I think it would have been great if it had been finished properly. If they had dropped the stupid mixer and put those resources elsewhere, that surely would have helped.

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