Pack-Ratting in Video Games: Do Players Have to Have It All?
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People love to collect, especially when a game system allows it. Developers have an unspoken duty to manage a player's desire to pick up every little thing they find in their worlds. As numerous titles have shown, there are a number of ways to do this.
A quick look at what traits make inventory management feel worthwhile, and then examinations of what works about ten example approaches taken by prominent games.