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Capsule Review: Daxter

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A scaled-down spinoff of the Jak and Daxter series that puts Daxter in the spotlight with a game structure similar to Jak II or Jak 3 (open-world mission progression with varied platforming/combat/vehicle gameplay) but substantial mechanical differences due to the change in player character.

Taking place during the two-year time skip at the beginning of Jak II, the game follows Daxter working as a bug exterminator as he tries to find and rescue Jak. Daxter’s limited moveset is enhanced by a melee weapon (an electrified flyswatter) and a combination ranged weapon and jetpack (a bug sprayer with multiple firing modes) and he also gets to use a few different vehicles over the course of the game. Appropriately, Daxter feels less powerful but more agile than Jak, and his platforming challenges feel different but are just as much fun. His combat, on the other hand, is a bit less enjoyable. Most bugs can take several hits from the flyswatter which makes fighting slow and button-mashy. It doesn’t help that enemy variety is low and Daxter encounters the same bugs throughout the game.

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