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Capsule Review: Super Mario Land

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A classic 2D Mario platformer. Progress through a series of themed levels by moving to the right, collecting coins and powerups, and avoiding or defeating enemies.

Mario platformers in general aren’t my cup of tea. Their powerup system, wherein you get extra abilities and lose them when you lose health, means the game gets easier as the player gets better. This regressive difficulty creates a bizarre difficulty curve with a fragile balance where challenges can often be either too hard or too easy. Additionally, the worlds and characters tend to be implausible and shallow and I find it difficult to engage with them. I’m pretty confident this is the only Mario platformer I’ve actually finished, and that’s due to its short length (it is a Game Boy launch title, after all) and the fact that I played it on the 3DS Virtual Console and was able to make use of a save state.

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