Ratchet & Clank: Binge Apart
I did a slightly weird thing this last weekend. I played Ratchet & Clank.
I mean, that’s not the weird part. I’ve been a fan of R&C since the first game in 2002 and have played every game in the series (including re-releases) usually to 100% completion and usually multiple times (the multiplayer-focused All 4 One and Full Frontal Assault presented challenges in that area as none of my friends then were as into R&C as I was).
To get to the weird part, you have to know that I don’t have a PS5 and that the recent Ratchet & Clank: Rift Apart is so far the only PS5 exclusive that I care about. I want to play it, but I don’t want to pay several hundred dollars to play it (while supporting the casual erosion of privacy along the way). But one of Allie’s friends turns out to be as big of an R&C fan as I am, and he has a PS5 and the game. He offered to loan me both for a weekend so that I could play it.
I had several reactions to this. First, I was excited that I could get a chance to play the game without buying a PS5. Second, I was grateful that the friend was willing to be so generous. Third, I recognized that this couldn’t possibly be the best way to experience the game and I would probably enjoy it more if I just waited for an opportunity to play the game under less time pressure. And fourth, I found myself wondering if I could do it. In sort of the same way you might decide to try spending 24 hours in a Target - you know it’s going to be a bit rough, and it’s not like it’s a notable achievement or anything, but you kind of want to know what it’s like and whether you’re up to the challenge. So I thanked him, accepted his offer, and set out to complete Ratchet & Clank and get the platinum trophy within a weekend.
He showed up with the PS5 on Friday evening and I started Rift Apart at 7:00 PM. I proceeded to binge-play it in a way I haven’t done with any game since I was single, unemployed, depressed, and hooked on WoW. I played for a few hours, went to bed, woke up early Saturday morning, and went right back to playing. Apart from dog-walking, some quick bio breaks, and a brief trip to the carpet store with Allie, all I did on Saturday was play Rift Apart.
It was a bit disorienting. It started fun, but every time I reached a point where normally I’d want to put the game down and do something else, I forced myself to continue. By Saturday night, I was convinced the whole thing had been a mistake. I was clearly still at least an hour or two away from being done, but I was tired of the game and could no longer enjoy it. I had burned my entire Saturday for a rushed, sub-par experience of a game I’d rather savor. Probably the biggest issue is that while I usually get steps while I game, for some reason trying to do that here made me dizzy. So, I got very little exercise all day which left me feeling a bit lousy. I decided I didn’t want to throw good days after bad and I’d probably just give up on the game and have a normal Sunday at least.
But after sleeping, when I got up Sunday morning I decided to give it another shot. And the game was fun again! The same content that I’d found frustrating the previous night was now a blast. By 11:30 AM, I’d completed the game and most optional objectives and earned the platinum trophy. (I had gotten all the collectibles, including those for which there is no trophy, but did not complete a challenge mode playthrough because of the time constraints. Normally I don’t consider a R&C game completed until I’ve finished challenge mode, but under the circumstances compromises had to be made.) And then I had a half-normal Sunday and got some exercise before returning the PS5 that evening.
Overall, I’m glad I did this and grateful to Allie’s friend for the loan. I rose to the challenge and it was an interesting experience. I already knew that my mood, energy level, and burnout could strongly affect whether I enjoyed a game, but this was a really stark example of it - I was ready to write the game off Saturday night, but both before and after that I enjoyed the game a lot. (Definitely increases my empathy for game reviewers who have to rush through titles to get release-day reviews up.) And frankly - the fact that I enjoyed the game as much as I did (it’s easily the best R&C since 2009’s A Crack in Time) when I played it this way means the game is really good! Just imagine how much I’d have enjoyed it if I could have really savored it.
I had honestly been ready to write off R&C as an effectively dead franchise - I’m both relieved that Insomniac is making good R&C games again and annoyed that this probably means I will eventually get a PS5. Because when the next R&C game comes out, I’d like to have a bit longer of a span to enjoy it.