GDC Europe: Obsidian's Five Hard Lessons Of RPG Design
In a talk at GDC Europe J.E. Sawyer, project director for Obsidian Entertainment (Fallout New Vegas) discussed the "challenges that the RPG industry has faced in adapting from its pen and paper roots."
Back in 2011, Obsidian Entertainment’s J.E. Sawyer laid out some hard lessons about RPG design and argued for moving away from then-prevalent assumptions about how RPGs worked. It’s interesting to revisit this with several years of hindsight and I’d say he’s been vindicated by history.