Achievement Design 101

Shared Link | Sunday, August 4, 2019
Achievement Design 101

A guide about how to stop putting terrible achievements in games.

Site iconGame Developer — December 2, 2009

It’s nearly ten years old, but this fourteen-point guide by Greg McClanahan of Kongregate is still by far the best resource I’ve ever seen for learning how to design good achievements and avoid common pitfalls. I still say it should be required reading for anyone designing achievements.

Tags: Shared Link, TOPIC: Achievements

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