Shared Link | Thursday, August 16, 2018

Irreversible Events

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One way that game developers can limit player options is by implementing one-way, irreversible events.

Site iconGame Developer — July 27, 2018

One of my golden rules of game design is “Never punish the player for exploring.” Bart Stewart takes a look at one way this happens with what he terms “irreversible events” in RPGs. He mostly doesn’t like them, and neither do I.

Tags: Shared Link, TOPIC: Player Choice

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