Improving Narrative Accessibility
Games stories are getting increasingly intricate, and are often a core selling point of a game. Yet games don't usually provide players with tools needed to follow a story. What problems get in the way of narrative accessibility and how do we solve them?
Most games are bizarrely bad at making their stories accessible. All too often it’s easy to miss lines of dialog or parts of cutscenes with little ability to rewind or replay them. Alex Driml discusses several examples of clever ways particular games have solved these problems.