Shared Link | Thursday, April 5, 2018

The Four Basics of Open World Storytelling

The Four Basics of Open World Storytelling

Open worlds and sandboxes are big, scary places for narrative designers. Whatever your mechanics may be, and however your tale is told, adhering to these four basic but essential mantras will help players better engage with and understand your story.

Site iconwww.gamasutra.com

A clear and actionable rundown of the most important rules to live by for story design in open world games.

Tags: Shared Link, TOPIC: Storytelling

⇐ PREVIOUS LINK: Why Dragon Quest Builders is a better building game than Minecraft ⇒ NEXT LINK: Soren Johnson on challenging the norms of 4X games

Search Pixel Poppers

About/FAQ

First time here? Lost or confused? Got any questions? Start here!

Related Content

  • [SHARED LINK] Why I loved “Edith Finch”
  • [SHARED LINK] Q&A: Translating the humor & tone of Yakuza games for the West
  • [SHARED LINK] Gamasutra - Postmortem: Indigo Prophecy
  • [SHARED LINK] The Design Philosophy Of Battletech 2
  • [SHARED LINK] Improving Narrative Accessibility

Top Tags

  • Review (340)
  • Thought (277)
  • Shared Link (118)
  • TOPIC: Consumer Experience (63)
  • Article (60)
  • TOPIC: Difficulty (49)
  • Video (32)
  • TOPIC: Storytelling (31)
  • GAME: Animal Crossing: New Horizons (24)
  • TOPIC: Marketing (21)
  • TOPIC: Authorial Intent (18)
  • TOPIC: Psychology (18)
  • TOPIC: Preservation (15)
  • GAME: Dragon Quest Builders 2 (14)
  • TOPIC: Completionism (13)
  • TOPIC: Player Choice (13)
  • TOPIC: Learning (12)
  • GAME: Bubsy: Paws on Fire! (10)
  • GAME: World of Warcraft (10)
  • TOPIC: Accessibility (9)
All Tags

Newest Posts

  • [SHARED LINK] Game Demos Need to Come Back For Many Reasons, Especially for Accessibility
  • [THOUGHT] Alto's Adventure wants me to wait
  • [REVIEW] The Sea Eternal
  • [SHARED LINK] A Story of Boxes, and How Players Can’t Think Outside of It – GD Keys
  • [THOUGHT] My Top Ten Games of 2020
All Posts

© 2021 Pixel Poppers. All rights reserved. Site powered by Hugo. Comments powered by HashOver. Search powered by Lunr. Social media sharing buttons provided by Sharingbuttons.io.