Shared Link | Sunday, August 18, 2019

Growing the industry with evening-sized games

Growing the industry with evening-sized games Link preview image

Former Chinese Room lead Andrew Crawshaw on his romantic metal-detecting adventure that explores how people define success

Site iconGamesIndustry.biz

Andrew Crawshaw discusses the disadvantages of “increasingly time-hungry” games that try to monopolize players' lives and attention and leave little room for variety of experience. He also points to some of the underserved niches available - for example, given the popularity of Let’s Plays, why not create official edited recaps of major games?

Tags: Shared Link

⇐ PREVIOUS LINK: Habitat Chronicles: The Untold History of Toontown's SpeedChat (or BlockChat(tm) from Disney finally arrives) ⇒ NEXT LINK: Designing Communities for Kindness

Search Pixel Poppers

About/FAQ

First time here? Lost or confused? Got any questions? Start here!

Related Content

  • [SHARED LINK] Emotional Context In Decision Design
  • [SHARED LINK] What Breath Of The Wild Is Like For Someone Who Doesn't Play Games
  • [SHARED LINK] "Winning and measuring engagement is no longer enough"
  • [SHARED LINK] When Theme and Mechanics Collide
  • [SHARED LINK] Two Hat: Stop tweaking your game and start fixing your community

Top Tags

  • Review (352)
  • Thought (310)
  • Shared Link (130)
  • TOPIC: Consumer Experience (74)
  • Article (61)
  • TOPIC: Difficulty (54)
  • Video (38)
  • TOPIC: Storytelling (33)
  • GAME: Animal Crossing: New Horizons (27)
  • TOPIC: Marketing (23)
  • TOPIC: Authorial Intent (19)
  • TOPIC: Psychology (19)
  • TOPIC: Preservation (18)
  • GAME: Dragon Quest Builders 2 (14)
  • TOPIC: Completionism (13)
  • TOPIC: Player Choice (13)
  • TOPIC: Learning (12)
  • GAME: Bubsy: Paws on Fire! (10)
  • GAME: World of Warcraft (10)
  • TOPIC: Accessibility (9)
All Tags

Newest Posts

  • [SHARED LINK] Consoles and Competition
  • [SHARED LINK] Mario but I'm Blindfolded
  • [THOUGHT] My Top Five Games of 2022
  • [REVIEW] Shadows Over Loathing
  • [REVIEW] Vampire Survivors
All Posts

© 2023 Pixel Poppers. All rights reserved. Site powered by Hugo. Comments powered by HashOver. Search powered by Lunr.