Framing and World of Warcraft’s Rest System
One of my favorite things about human psychology is how a punishment can be turned into a reward just by changing the way it’s framed. A few years ago a friend of mine was serving on the boar…
One of the more famous psychology lessons from World of Warcraft - framing is everything. Players hated the “rest” system when it was seen as a penalty for playing too long; they loved it when it was seen as a reward for spending time not playing.