Framing and World of Warcraft’s Rest System

Shared Link | Saturday, February 24, 2018
Framing and World of Warcraft’s Rest SystemLink preview image

One of my favorite things about human psychology is how a punishment can be turned into a reward just by changing the way it’s framed. A few years ago a friend of mine was serving on the boar…

Site iconThe Psychology of Video Games — Jul 30, 2013 at 9:20 AM

One of the more famous psychology lessons from World of Warcraft - framing is everything. Players hated the “rest” system when it was seen as a penalty for playing too long; they loved it when it was seen as a reward for spending time not playing.

Tags: Shared Link, TOPIC: Psychology, GAME: World of Warcraft

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